![]() It really is more of a kid's game than anything else I've ever really played that wasn't educational. It's just hard enough that it doesn't feel like a walking simulator but easy enough for Junior to feel just comfortable enough with his less developed skills. Not mind blowing or even that challenging in spots. Though, it wouldn't hurt to have a joypad to play with. Otherwise, you touch the right hand side for jumping. So, with a change, I made the virtual stick become omnipresent while playing. That let's be stay frosty and change directions on the fly as much as I'd like. Instead, I prefer my on-screen controls to work via tapping, like I'm using a D-Pad I can't feel. I don't like having to drag my thumb across my screen as the friction my skin will inevitably create as it squeaks over the glass makes my actions more sluggish than I'd like. You then slide your thumb around to move Mickey, lifting off to stop giving input. The standard control scheme will create a 'Virtual Stick' that acts as a flat analogue stick that appears on screen, wherever you put your thumb down on the left hand side of the screen. They work OK but I did have to fiddle with them. Oh no! The version I got was on Android despite being on PSN and Xbox and all that other stuff too. Play Golden Axe or Smash TV.īut the remake of Castle of Illusion has more than just the redundancy factor that most remakes face, which is: 'We have the old one, why are you doing it again?'. It's slower than a glacier and the Co-Op is straight up awkward. I would not necessarily recommend World of Illusion. Weirdly, it's the only Co-Op 2D Platformer I know of on the console. World of Illusion was something I picked up for curiosity's sake more recently along with a bunch of other games to fill out my collection of stuff I'll play when the servers for Splatoon are down. The 'Steamboat Willie' level is now burned into my psyche as a result. That was a fun, challenging run-and-jump fest with levels inspired by different eras of Mickey's career. Mickey Mania was a staple of the times I spent with my next door neighbour's Mega Drive/Genesis. While I've never played the original Castle of Illusion, I have played some of the other things they've made with the Mouse. So, it was nice of them to include some fun in the bundle too. There's a few clunkier additions here and there but when your repertoire includes applebuckin' Ducktails you know you have a brand you can have some faith in.Īnd of course, Disney Interactive could slap Mickey on anything and make a buck quick. Disney branded 90's Platformers were a small goldmine for both parties involved. You see, I'm old enough to remember the games this thing claims to have taken inspiration from. More info GenreĬastle of Illusion is a complete re-imagining of the 1990 Mega Drive/Genesis side-scrolling adventure featuring new gameplay mechanics.This game is a little weird to talk about from where I'm sitting. This review was conducted using the Xbox 360 version of the game. The controls do need some work, but while Castle of Illusion is high on mechanic problems, it's even higher on whimsy. Even if you hold no affinity for the original title, this version will likely make you nostalgic for something.Ĭastle of Illusion is a solid remake all-around, offering a unique vision of the core design that will give fans something fresh to delve into while modernizing the experience for newcomers. He has the ability to make music that's simultaneously playful and grandiose, and his work here is magnificent. Even better, Sega employed Grant Kirkhope, who wrote the music for games like Banjo-Kazooie and Donkey Kong 64, to remaster Castle of Illusion's soundtrack. The completely redesigned hub world, which has Mickey exploring a witch's castle and using amassed collectibles to unlock doors, feels like something out of a Nintendo 64 game. The game also succeeds in feeling like a faithful homage not just to the Genesis original, but to old-school platformers as a whole. On the other hand, it certainly never runs out of steam along the way. On one hand, Castle of Illusion won't last you very long. That the game can be completed in less than three hours is both a curse and a blessing. The game also leaps from one eye-catching set piece to the next-outrunning a giant apple here, swimming through an ocean of tea there-so quickly that it's never dull. But the game finds its rhythm in a big way during the game's last few levels, when you must outmaneuver enormous books and mace-wielding suits of armor. ![]() ![]() "Castle of Illusion won't last you very long."įor a while, Castle of Illusion's primary source of challenge is wrestling with the controls.
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